|
Tutorial: build a basic onyx-vj plug-in with Flex Builder |
|
This tutorial is a simple quick start to build a swf plug-in for Onyx-VJ in Flex Builder. Step 1: create a new Actionscript project: 
Step 2: give the project a name an select a location outside the library.

Step 3: Keep the default settings but select a folder inside the library for the debug swf output:

Step 4: Right-click the project, select Properties then add the OnyxSDK SWC file to the project:

Uncheck the 'Generate HTML wrapper checkbox to avoid unneccesary files to be copied in the library:

Step 5: write some code knowing the following hints: - import the flash and onyx files you need - set the size of 320x240 pixels and 24 fps - your class should extend the Patch class. - declare a BitmapData variable that will be rendered (source). - declare the constructor. - implement the render function to modify the bitmap data and return it as a RenderInfo. - clean all objects in a dispose function

This is my first tutorial, let me know what subjects you want to be explored in the future... |
|
|
Explosion plug-in for Onyx-VJ 3.x |
|

I adapted André Michelle's Explosion experiment for Onyx-VJ 3.x.
Copy Explode.swf in your Onyx-VJ library, and then click on the render view or Ctrl+click on the Explode layer you created to see the explosions!!!
The source can be found here |
|
PixelRain plug-in for Onyx-VJ |
|
This is the first Onyx-VJ plug-in I wrote in may 2008.
I adapted André Michelle's PixelRain experiment for Onyx-VJ.
Copy PixelRain.swf in your Onyx-VJ library, and then click on the render view or Ctrl+click on the PixelRain layer you created
The source can be found here
Contact me (bruce [at] batchass.fr) if you need explanation on how to compile or enhance.
|
|
|
<< Début < Précédent 1 2 Suivant > Fin >>
|
|
Page 2 sur 2 |